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The default airport is Honolulu, but you can change it in the Location menu by providing your favorite airport's ICAO airport code identifier. I chose the default Cessna 172p and found the cockpit depiction extremely accurate. If disabled, it will return to normal FlightGear scheme. To select an aircraft to pilot, highlight it and click on Fly at the bottom of the menu. Therefore, the schema will remain the same until changed or deactivated. Known Issues:ĭoes not follow the day and night cycle. Load Button : Show a list of the saved presets wich can be selected at runtime. Thats because FG can not write files outside of appdata. That will be saved to appdata and must be manually moved to presets folder that is inside the addon installation folder. Save Button : Use this button to save your current scheme.
#Flightgear shortcuts how to
Do not know how to set command lines? Check here: How Presets Works Note that this command line must have the correct path to the ambient_editor folder. addon="C:\Users\USERNAME\Documents\FlightGear\Addons\ambient_editor" Then add this command line to your FlightGear Shortcut : e.g C:\Users\USERNAME\Documents\FlightGear\Addons\ambient_editor Unzip ambient_editor folder to any place you want.
• 2017.3.1 : 2017.3.1 -addon compatibility.#Flightgear shortcuts simulator
Swedish where IIRC '~', and'$' are at inconvenient locations.Change your simulator color schemes.

#Flightgear shortcuts free
Keyboard bindings.Īs a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.įeel free to add to the list, but please don't delete anything - just move it to the bottom if you don't think it's important.Īs we'll probably not want to change too many existing key-bindings, The current CVS key-binding is also listed in brackets. This is basically a usability discussion, so everyone will have strong opinions :) 3 Keyboard shortcuts 4 Aircraft integration API 4.1 Walker compatibility callbacks 5 Commands 5.1 fgcamera-select 5.2 fgcamera-adjust 5.3 fgcamera-next-category 5.4 fgcamera-prev-category 5.5 fgcamera-next-in-category 5.6 fgcamera-prev-in-category 5. What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :) - then have a complete discussion about which key-bindings make sense on The other issue is the keybindings are effectively 'full' (we can't easily add more), because they've been added and added over the years, but rarely removed, so at this point every key 'does something', but often something quite obscure. So flaps, trim, CDI/HSI heading,įine, but things to change view distance or FoV seem unnecessary to me. My *personal* feeling is that unless it's something the > 50% of users use *each flight*, it shouldn't be a keybinding. My point of view is that the current keybindings file is a mess, with many historical bindings, and also it binds in the ASCII space, as opposed to the scan code space, so we can't distinguish keypad vs normal number keys, and various other combinations, even though osgViewer supports that. In the MATLAB Command Window, select Shortcuts and click New Shortcut. Modularizing, parallelizing and distributing FlightGear Follow tutorial on the FlightGear interface, included with the Aerospace Blockset.
